It reminded me of gathering fruit or flowers from a garden, and while the idea that humans are basically plants to be cultivated by a supreme being is an odd one, it really does feel special. Now with a click and drag of the mouse, you can trace over homes and collect your tributes, with a soothing chime punctuating the process. That probably sounds annoying, and indeed it was before a recent update. Belief, for example, doesn't automatically go from your followers' houses to your pool instead, you must collect it from each individual house. Once these elements have been introduced, Godus gradually breaks away from the norm. Some manipulation of the world is required, but the excessive cost of radical changes limits the possibilities. Causing drastic changes of any sort uses exponentially more belief than working with the land. Reaching certain numbers of followers unlocks new powers and abilities called "cards," while belief is continuously generated at homes. From here, you build up two of the game's vital resources: number of followers and belief. Every flat piece of land you can clear or carve automatically generates a plot on which people can build houses. This is the most basic level of interaction you have with the gameworld. Godus begins in a more or less conventional manner: You clear out some rocks and trees to make way for your followers to build houses and settle down. When triggered, they expand your lands and unlock the gray areas just beyond. Now Playing: Godus Early Access Video Review Shrines must be worked before they are activated. By clicking 'enter', you agree to GameSpot's
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